Adjust light source for window position
Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 09674f7..54bcd7e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -94,14 +94,17 @@
}
}
-void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
- uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
- mLightCenter = lightCenter;
+void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
+ uint8_t spotShadowAlpha) {
mLightRadius = lightRadius;
mAmbientShadowAlpha = ambientShadowAlpha;
mSpotShadowAlpha = spotShadowAlpha;
}
+void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
+ mLightCenter = lightCenter;
+}
+
///////////////////////////////////////////////////////////////////////////////
// Setup
///////////////////////////////////////////////////////////////////////////////