Adjust light source for window position

Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 31456cd..5febbe0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -70,8 +70,9 @@
     ANDROID_API bool initialize(const sp<ANativeWindow>& window);
     ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
     ANDROID_API bool pauseSurface(const sp<ANativeWindow>& window);
-    ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
+    ANDROID_API void setup(int width, int height, float lightRadius,
             uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
+    ANDROID_API void setLightCenter(const Vector3& lightCenter);
     ANDROID_API void setOpaque(bool opaque);
     ANDROID_API int64_t* frameInfo();
     ANDROID_API int syncAndDrawFrame();