Create one hole inside the umbra area to avoid overdraw.
bug:13439450
Change-Id: I859575196bd5a3029f447883025a6ec3a1f1face
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 94abfa7..059c64f 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -119,7 +119,8 @@
enum VertexBufferMode {
kVertexBufferMode_Standard = 0,
- kVertexBufferMode_Shadow = 1
+ kVertexBufferMode_OnePolyRingShadow = 1,
+ kVertexBufferMode_TwoPolyRingShadow = 2
};
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