Fix some edge cases
Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 63fa788..ab66b2a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -76,15 +76,15 @@
}
CanvasContext::~CanvasContext() {
- destroy();
+ destroy(nullptr);
mRenderThread.renderState().unregisterCanvasContext(this);
}
-void CanvasContext::destroy() {
+void CanvasContext::destroy(TreeObserver* observer) {
stopDrawing();
setSurface(nullptr);
- freePrefetechedLayers();
- destroyHardwareResources();
+ freePrefetchedLayers(observer);
+ destroyHardwareResources(observer);
mAnimationContext->destroy();
#if !HWUI_NEW_OPS
if (mCanvas) {
@@ -222,7 +222,7 @@
mAnimationContext->runRemainingAnimations(info);
GL_CHECKPOINT(MODERATE);
- freePrefetechedLayers();
+ freePrefetchedLayers(info.observer);
GL_CHECKPOINT(MODERATE);
if (CC_UNLIKELY(!mNativeSurface.get())) {
@@ -569,25 +569,24 @@
}
void CanvasContext::markLayerInUse(RenderNode* node) {
- if (mPrefetechedLayers.erase(node)) {
+ if (mPrefetchedLayers.erase(node)) {
node->decStrong(nullptr);
}
}
-static void destroyPrefetechedNode(RenderNode* node) {
- ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
- node->destroyHardwareResources(nullptr);
- node->decStrong(nullptr);
-}
-
-void CanvasContext::freePrefetechedLayers() {
- if (mPrefetechedLayers.size()) {
- std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
- mPrefetechedLayers.clear();
+void CanvasContext::freePrefetchedLayers(TreeObserver* observer) {
+ if (mPrefetchedLayers.size()) {
+ for (auto& node : mPrefetchedLayers) {
+ ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
+ node->getName());
+ node->destroyHardwareResources(observer);
+ node->decStrong(observer);
+ }
+ mPrefetchedLayers.clear();
}
}
-void CanvasContext::buildLayer(RenderNode* node) {
+void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
ATRACE_CALL();
if (!mEglManager.hasEglContext()) return;
#if !HWUI_NEW_OPS
@@ -599,6 +598,7 @@
TreeInfo info(TreeInfo::MODE_FULL, *this);
info.damageAccumulator = &mDamageAccumulator;
+ info.observer = observer;
#if HWUI_NEW_OPS
info.layerUpdateQueue = &mLayerUpdateQueue;
#else
@@ -628,7 +628,7 @@
#endif
node->incStrong(nullptr);
- mPrefetechedLayers.insert(node);
+ mPrefetchedLayers.insert(node);
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
@@ -636,12 +636,12 @@
return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
}
-void CanvasContext::destroyHardwareResources() {
+void CanvasContext::destroyHardwareResources(TreeObserver* observer) {
stopDrawing();
if (mEglManager.hasEglContext()) {
- freePrefetechedLayers();
+ freePrefetchedLayers(observer);
for (const sp<RenderNode>& node : mRenderNodes) {
- node->destroyHardwareResources(nullptr);
+ node->destroyHardwareResources(observer);
}
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 6d0889e..9350114 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -92,17 +92,17 @@
void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
int64_t syncQueued, RenderNode* target);
void draw();
- void destroy();
+ void destroy(TreeObserver* observer);
// IFrameCallback, Choreographer-driven frame callback entry point
virtual void doFrame() override;
void prepareAndDraw(RenderNode* node);
- void buildLayer(RenderNode* node);
+ void buildLayer(RenderNode* node, TreeObserver* observer);
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
void markLayerInUse(RenderNode* node);
- void destroyHardwareResources();
+ void destroyHardwareResources(TreeObserver* observer);
static void trimMemory(RenderThread& thread, int level);
static void invokeFunctor(RenderThread& thread, Functor* functor);
@@ -174,7 +174,7 @@
void setSurface(Surface* window);
void requireSurface();
- void freePrefetechedLayers();
+ void freePrefetchedLayers(TreeObserver* observer);
void waitOnFences();
@@ -218,7 +218,7 @@
FrameInfoVisualizer mProfiler;
std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
- std::set<RenderNode*> mPrefetechedLayers;
+ std::set<RenderNode*> mPrefetchedLayers;
// Stores the bounds of the main content.
Rect mContentDrawBounds;
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index e8b9725..651aaa2 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -65,11 +65,12 @@
}
}
-int DrawFrameTask::drawFrame() {
+int DrawFrameTask::drawFrame(TreeObserver* observer) {
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
mSyncResult = kSync_OK;
mSyncQueued = systemTime(CLOCK_MONOTONIC);
+ mObserver = observer;
postAndWait();
return mSyncResult;
@@ -88,6 +89,7 @@
bool canDrawThisFrame;
{
TreeInfo info(TreeInfo::MODE_FULL, *mContext);
+ info.observer = mObserver;
canUnblockUiThread = syncFrameState(info);
canDrawThisFrame = info.out.canDrawThisFrame;
}
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index cae251a9..9bba065 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -62,7 +62,7 @@
void pushLayerUpdate(DeferredLayerUpdater* layer);
void removeLayerUpdate(DeferredLayerUpdater* layer);
- int drawFrame();
+ int drawFrame(TreeObserver* observer);
int64_t* frameInfo() { return mFrameInfo; }
@@ -87,6 +87,7 @@
int mSyncResult;
int64_t mSyncQueued;
+ TreeObserver* mObserver;
int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];
};
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 16dd108..2e99d0b 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -222,18 +222,19 @@
return mDrawFrameTask.frameInfo();
}
-int RenderProxy::syncAndDrawFrame() {
- return mDrawFrameTask.drawFrame();
+int RenderProxy::syncAndDrawFrame(TreeObserver* observer) {
+ return mDrawFrameTask.drawFrame(observer);
}
-CREATE_BRIDGE1(destroy, CanvasContext* context) {
- args->context->destroy();
+CREATE_BRIDGE2(destroy, CanvasContext* context, TreeObserver* observer) {
+ args->context->destroy(args->observer);
return nullptr;
}
-void RenderProxy::destroy() {
+void RenderProxy::destroy(TreeObserver* observer) {
SETUP_TASK(destroy);
args->context = mContext;
+ args->observer = observer;
// destroyCanvasAndSurface() needs a fence as when it returns the
// underlying BufferQueue is going to be released from under
// the render thread.
@@ -287,15 +288,16 @@
return layer;
}
-CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
- args->context->buildLayer(args->node);
+CREATE_BRIDGE3(buildLayer, CanvasContext* context, RenderNode* node, TreeObserver* observer) {
+ args->context->buildLayer(args->node, args->observer);
return nullptr;
}
-void RenderProxy::buildLayer(RenderNode* node) {
+void RenderProxy::buildLayer(RenderNode* node, TreeObserver* observer) {
SETUP_TASK(buildLayer);
args->context = mContext;
args->node = node;
+ args->observer = observer;
postAndWait(task);
}
@@ -332,15 +334,16 @@
postAndWait(task);
}
-CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
- args->context->destroyHardwareResources();
+CREATE_BRIDGE2(destroyHardwareResources, CanvasContext* context, TreeObserver* observer) {
+ args->context->destroyHardwareResources(args->observer);
return nullptr;
}
-void RenderProxy::destroyHardwareResources() {
+void RenderProxy::destroyHardwareResources(TreeObserver* observer) {
SETUP_TASK(destroyHardwareResources);
args->context = mContext;
- post(task);
+ args->observer = observer;
+ postAndWait(task);
}
CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) {
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 8d65a82..97194fe 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -42,6 +42,7 @@
class DisplayList;
class Layer;
class Rect;
+class TreeObserver;
namespace renderthread {
@@ -75,21 +76,21 @@
ANDROID_API void setLightCenter(const Vector3& lightCenter);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API int64_t* frameInfo();
- ANDROID_API int syncAndDrawFrame();
- ANDROID_API void destroy();
+ ANDROID_API int syncAndDrawFrame(TreeObserver* observer);
+ ANDROID_API void destroy(TreeObserver* observer);
ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
ANDROID_API void runWithGlContext(RenderTask* task);
ANDROID_API DeferredLayerUpdater* createTextureLayer();
- ANDROID_API void buildLayer(RenderNode* node);
+ ANDROID_API void buildLayer(RenderNode* node, TreeObserver* observer);
ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap);
ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);
ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer);
- ANDROID_API void destroyHardwareResources();
+ ANDROID_API void destroyHardwareResources(TreeObserver* observer);
ANDROID_API static void trimMemory(int level);
ANDROID_API static void overrideProperty(const char* name, const char* value);