Remove EGL references from CanvasContext header
Bug: 117921091
Test: all tests should pass
Change-Id: Ib8ff068c8dcbc4f9855cc91c4af1d704d66dde7b
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 982c087..0910828 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -29,7 +29,6 @@
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
-#include <EGL/egl.h>
#include <SkBitmap.h>
#include <SkRect.h>
#include <SkSize.h>
@@ -55,7 +54,6 @@
namespace renderthread {
-class EglManager;
class Frame;
// This per-renderer class manages the bridge between the global EGL context
@@ -216,8 +214,9 @@
SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
- EGLint mLastFrameWidth = 0;
- EGLint mLastFrameHeight = 0;
+ // The same type as Frame.mWidth and Frame.mHeight
+ int32_t mLastFrameWidth = 0;
+ int32_t mLastFrameHeight = 0;
RenderThread& mRenderThread;
sp<ReliableSurface> mNativeSurface;