Start implementing SurfaceTexture streaming into RS allocations.
Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
Conflicts:
libs/rs/rsAllocation.h
diff --git a/libs/rs/driver/rsdShaderCache.h b/libs/rs/driver/rsdShaderCache.h
index 17ee3e8..d64780b 100644
--- a/libs/rs/driver/rsdShaderCache.h
+++ b/libs/rs/driver/rsdShaderCache.h
@@ -108,6 +108,7 @@
}
if (numFragUnis) {
fragUniforms = new UniformData[numFragUnis];
+ fragUniformIsSTO = new bool[numFragUnis];
}
}
~ProgramEntry() {
@@ -123,6 +124,10 @@
delete[] fragUniforms;
fragUniforms = NULL;
}
+ if (fragUniformIsSTO) {
+ delete[] fragUniformIsSTO;
+ fragUniformIsSTO = NULL;
+ }
}
uint32_t vtx;
uint32_t frag;
@@ -131,6 +136,7 @@
AttrData *vtxAttrs;
UniformData *vtxUniforms;
UniformData *fragUniforms;
+ bool *fragUniformIsSTO;
};
android::Vector<ProgramEntry*> mEntries;
ProgramEntry *mCurrent;