Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b

Conflicts:

	libs/rs/rsAllocation.h
diff --git a/libs/rs/driver/rsdShaderCache.h b/libs/rs/driver/rsdShaderCache.h
index 17ee3e8..d64780b 100644
--- a/libs/rs/driver/rsdShaderCache.h
+++ b/libs/rs/driver/rsdShaderCache.h
@@ -108,6 +108,7 @@
             }
             if (numFragUnis) {
                 fragUniforms = new UniformData[numFragUnis];
+                fragUniformIsSTO = new bool[numFragUnis];
             }
         }
         ~ProgramEntry() {
@@ -123,6 +124,10 @@
                 delete[] fragUniforms;
                 fragUniforms = NULL;
             }
+            if (fragUniformIsSTO) {
+                delete[] fragUniformIsSTO;
+                fragUniformIsSTO = NULL;
+            }
         }
         uint32_t vtx;
         uint32_t frag;
@@ -131,6 +136,7 @@
         AttrData *vtxAttrs;
         UniformData *vtxUniforms;
         UniformData *fragUniforms;
+        bool *fragUniformIsSTO;
     };
     android::Vector<ProgramEntry*> mEntries;
     ProgramEntry *mCurrent;