Split ScriptC Lib into CL, GL, and basic.
Change-Id: Iadab35f2a967a1afd7a2fd13216d0a7acf4b6a50
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 19dfaff..f976676 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -22,13 +22,6 @@
#include "acc/acc.h"
#include "utils/Timers.h"
-#define GL_GLEXT_PROTOTYPES
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
#include <time.h>
using namespace android;
@@ -40,153 +33,6 @@
ScriptC * sc = (ScriptC *) tls->mScript
-static float SC_acospi(float v) {
- return acosf(v)/ M_PI;
-}
-
-static float SC_asinpi(float v) {
- return asinf(v) / M_PI;
-}
-
-static float SC_atanpi(float v) {
- return atanf(v) / M_PI;
-}
-
-static float SC_atan2pi(float y, float x) {
- return atan2f(y, x) / M_PI;
-}
-
-static float SC_cospi(float v) {
- return cosf(v * M_PI);
-}
-
-static float SC_exp10(float v) {
- return pow(10.f, v);
-
-}
-
-static float SC_fract(float v, int *iptr) {
- int i = (int)floor(v);
- iptr[0] = i;
- return fmin(v - i, 0x1.fffffep-1f);
-}
-
-static float SC_log2(float v) {
- return log10(v) / log10(2.f);
-}
-
-static float SC_pown(float v, int p) {
- return powf(v, (float)p);
-}
-
-static float SC_powr(float v, float p) {
- return powf(v, p);
-}
-
-float SC_rootn(float v, int r) {
- return pow(v, 1.f / r);
-}
-
-float SC_rsqrt(float v) {
- return 1.f / sqrtf(v);
-}
-
-float SC_sincos(float v, float *cosptr) {
- *cosptr = cosf(v);
- return sinf(v);
-}
-
-static float SC_sinpi(float v) {
- return sinf(v * M_PI);
-}
-
-static float SC_tanpi(float v) {
- return tanf(v * M_PI);
-}
-
- //{ "logb", (void *)& },
- //{ "mad", (void *)& },
- //{ "nan", (void *)& },
- //{ "tgamma", (void *)& },
-
-//////////////////////////////////////////////////////////////////////////////
-// Integer
-//////////////////////////////////////////////////////////////////////////////
-
-
-static uint32_t SC_abs_i32(int32_t v) {return abs(v);}
-static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);}
-static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);}
-
-static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);}
-static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);}
-static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);}
-static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);}
-static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);}
-static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);}
-
-static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);}
-static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);}
-static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);}
-static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);}
-static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);}
-static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);}
-
-static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);}
-static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);}
-static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);}
-static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);}
-static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);}
-static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);}
-
-//////////////////////////////////////////////////////////////////////////////
-// Float util
-//////////////////////////////////////////////////////////////////////////////
-
-static float SC_clamp_f32(float amount, float low, float high)
-{
- return amount < low ? low : (amount > high ? high : amount);
-}
-
-static float SC_degrees(float radians)
-{
- return radians * (180.f / M_PI);
-}
-
-static float SC_max_f32(float v, float v2)
-{
- return rsMax(v, v2);
-}
-
-static float SC_min_f32(float v, float v2)
-{
- return rsMin(v, v2);
-}
-
-static float SC_mix_f32(float start, float stop, float amount)
-{
- //LOGE("lerpf %f %f %f", start, stop, amount);
- return start + (stop - start) * amount;
-}
-
-static float SC_radians(float degrees)
-{
- return degrees * (M_PI / 180.f);
-}
-
-static float SC_step_f32(float edge, float v)
-{
- if (v < edge) return 0.f;
- return 1.f;
-}
-
-static float SC_sign_f32(float value)
-{
- if (value > 0) return 1.f;
- if (value < 0) return -1.f;
- return value;
-}
-
//////////////////////////////////////////////////////////////////////////////
@@ -211,16 +57,6 @@
float y;
} vec2_t;
-//////////////////////////////////////////////////////////////////////////////
-// IO routines
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_updateSimpleMesh(RsSimpleMesh mesh)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
- sm->uploadAll(rsc);
-}
//////////////////////////////////////////////////////////////////////////////
// Vec3 routines
@@ -613,255 +449,6 @@
}
-
-//////////////////////////////////////////////////////////////////////////////
-// Context
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
-{
- GET_TLS();
- rsi_ProgramBindTexture(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Allocation *>(va));
-
-}
-
-static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
-{
- GET_TLS();
- rsi_ProgramBindSampler(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Sampler *>(vs));
-
-}
-
-static void SC_bindProgramStore(RsProgramStore pfs)
-{
- GET_TLS();
- rsi_ContextBindProgramStore(rsc, pfs);
-}
-
-static void SC_bindProgramFragment(RsProgramFragment pf)
-{
- GET_TLS();
- rsi_ContextBindProgramFragment(rsc, pf);
-}
-
-static void SC_bindProgramVertex(RsProgramVertex pv)
-{
- GET_TLS();
- rsi_ContextBindProgramVertex(rsc, pv);
-}
-
-static void SC_bindProgramRaster(RsProgramRaster pv)
-{
- GET_TLS();
- rsi_ContextBindProgramRaster(rsc, pv);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// VP
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
-{
- GET_TLS();
- rsc->getVertex()->setModelviewMatrix(m);
-}
-
-static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
-{
- GET_TLS();
- rsc->getVertex()->setTextureMatrix(m);
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Drawing
-//////////////////////////////////////////////////////////////////////////////
-
-static void SC_drawLine(float x1, float y1, float z1,
- float x2, float y2, float z2)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- float vtx[] = { x1, y1, z1, x2, y2, z2 };
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
- }
-
- glDrawArrays(GL_LINES, 0, 2);
-}
-
-static void SC_drawPoint(float x, float y, float z)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- float vtx[] = { x, y, z };
-
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
- }
-
- glDrawArrays(GL_POINTS, 0, 1);
-}
-
-static void SC_drawQuadTexCoords(float x1, float y1, float z1,
- float u1, float v1,
- float x2, float y2, float z2,
- float u2, float v2,
- float x3, float y3, float z3,
- float u3, float v3,
- float x4, float y4, float z4,
- float u4, float v4)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- //LOGE("Quad");
- //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
- //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
- //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
- //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
-
- float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
- const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
-
- VertexArray va;
- va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
- va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex);
- if (rsc->checkVersion2_0()) {
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- va.setupGL(rsc, &rsc->mStateVertexArray);
- }
-
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-static void SC_drawQuad(float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4)
-{
- SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
- x2, y2, z2, 1, 1,
- x3, y3, z3, 1, 0,
- x4, y4, z4, 0, 0);
-}
-
-static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
-{
- GET_TLS();
- ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
- rsc->setVertex(rsc->getDefaultProgramVertex());
- //rsc->setupCheck();
-
- //GLint crop[4] = {0, h, w, -h};
-
- float sh = rsc->getHeight();
-
- SC_drawQuad(x, sh - y, z,
- x+w, sh - y, z,
- x+w, sh - (y+h), z,
- x, sh - (y+h), z);
- rsc->setVertex((ProgramVertex *)tmp.get());
-}
-
-static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h,
- float cx0, float cy0, float cx1, float cy1)
-{
- GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
-
- GLint crop[4] = {cx0, cy0, cx1, cy1};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glDrawTexfOES(x, y, z, w, h);
-}
-
-static void SC_drawSprite(float x, float y, float z, float w, float h)
-{
- GET_TLS();
- float vin[3] = {x, y, z};
- float vout[4];
-
- //LOGE("ds in %f %f %f", x, y, z);
- rsc->getVertex()->transformToScreen(rsc, vout, vin);
- //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
- vout[0] /= vout[3];
- vout[1] /= vout[3];
- vout[2] /= vout[3];
-
- vout[0] *= rsc->getWidth() / 2;
- vout[1] *= rsc->getHeight() / 2;
- vout[0] += rsc->getWidth() / 2;
- vout[1] += rsc->getHeight() / 2;
-
- vout[0] -= w/2;
- vout[1] -= h/2;
-
- //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
-
- // U, V, W, H
- SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
- //rsc->setupCheck();
-}
-
-
-static void SC_drawRect(float x1, float y1,
- float x2, float y2, float z)
-{
- //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z);
- SC_drawQuad(x1, y2, z,
- x2, y2, z,
- x2, y1, z,
- x1, y1, z);
-}
-
-static void SC_drawSimpleMesh(RsSimpleMesh vsm)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->render(rsc);
-}
-
-static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
-{
- GET_TLS();
- SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->renderRange(rsc, start, len);
-}
-
-
//////////////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////////////
@@ -904,131 +491,6 @@
}
-static void SC_color(float r, float g, float b, float a)
-{
- GET_TLS();
- rsc->mStateVertex.color[0] = r;
- rsc->mStateVertex.color[1] = g;
- rsc->mStateVertex.color[2] = b;
- rsc->mStateVertex.color[3] = a;
- if (!rsc->checkVersion2_0()) {
- glColor4f(r, g, b, a);
- }
-}
-
-static void SC_pointAttenuation(float a, float b, float c)
-{
- GLfloat params[] = { a, b, c };
- glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
-}
-
-static void SC_hsbToRgb(float h, float s, float b, float* rgb)
-{
- float red = 0.0f;
- float green = 0.0f;
- float blue = 0.0f;
-
- float x = h;
- float y = s;
- float z = b;
-
- float hf = (x - (int) x) * 6.0f;
- int ihf = (int) hf;
- float f = hf - ihf;
- float pv = z * (1.0f - y);
- float qv = z * (1.0f - y * f);
- float tv = z * (1.0f - y * (1.0f - f));
-
- switch (ihf) {
- case 0: // Red is the dominant color
- red = z;
- green = tv;
- blue = pv;
- break;
- case 1: // Green is the dominant color
- red = qv;
- green = z;
- blue = pv;
- break;
- case 2:
- red = pv;
- green = z;
- blue = tv;
- break;
- case 3: // Blue is the dominant color
- red = pv;
- green = qv;
- blue = z;
- break;
- case 4:
- red = tv;
- green = pv;
- blue = z;
- break;
- case 5: // Red is the dominant color
- red = z;
- green = pv;
- blue = qv;
- break;
- }
-
- rgb[0] = red;
- rgb[1] = green;
- rgb[2] = blue;
-}
-
-static int SC_hsbToAbgr(float h, float s, float b, float a)
-{
- //LOGE("hsb a %f, %f, %f %f", h, s, b, a);
- float rgb[3];
- SC_hsbToRgb(h, s, b, rgb);
- //LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]);
- return int(a * 255.0f) << 24 |
- int(rgb[2] * 255.0f) << 16 |
- int(rgb[1] * 255.0f) << 8 |
- int(rgb[0] * 255.0f);
-}
-
-static void SC_hsb(float h, float s, float b, float a)
-{
- GET_TLS();
- float rgb[3];
- SC_hsbToRgb(h, s, b, rgb);
- if (rsc->checkVersion2_0()) {
- glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
- } else {
- glColor4f(rgb[0], rgb[1], rgb[2], a);
- }
-}
-
-static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
-{
- GET_TLS();
- rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
-}
-
-static void SC_uploadToBufferObject(RsAllocation va)
-{
- GET_TLS();
- rsi_AllocationUploadToBufferObject(rsc, va);
-}
-
-static void SC_syncToGL(RsAllocation va)
-{
- GET_TLS();
- Allocation *a = static_cast<Allocation *>(va);
-
-}
-
-static void SC_ClearColor(float r, float g, float b, float a)
-{
- //LOGE("c %f %f %f %f", r, g, b, a);
- GET_TLS();
- sc->mEnviroment.mClearColor[0] = r;
- sc->mEnviroment.mClearColor[1] = g;
- sc->mEnviroment.mClearColor[2] = b;
- sc->mEnviroment.mClearColor[3] = a;
-}
static void SC_debugF(const char *s, float f)
{
@@ -1050,18 +512,6 @@
LOGE("%s 0x%x", s, i);
}
-static uint32_t SC_getWidth()
-{
- GET_TLS();
- return rsc->getWidth();
-}
-
-static uint32_t SC_getHeight()
-{
- GET_TLS();
- return rsc->getHeight();
-}
-
static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) {
uchar4 t;
t.f[0] = (uint8_t)(r * 255.f);
@@ -1142,114 +592,9 @@
// ::= f # float
// ::= d # double
-ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
+static ScriptCState::SymbolTable_t gSyms[] = {
{ "__divsi3", (void *)&SC_divsi3 },
- // IO
- { "updateSimpleMesh", (void *)&SC_updateSimpleMesh },
-
- // OpenCL math
- { "_Z4acosf", (void *)&acosf },
- { "_Z5acoshf", (void *)&acoshf },
- { "_Z6acospif", (void *)&SC_acospi },
- { "_Z4asinf", (void *)&asinf },
- { "_Z5asinhf", (void *)&asinhf },
- { "_Z6asinpif", (void *)&SC_asinpi },
- { "_Z4atanf", (void *)&atanf },
- { "_Z5atan2f", (void *)&atan2f },
- { "_Z6atanpif", (void *)&SC_atanpi },
- { "_Z7atan2pif", (void *)&SC_atan2pi },
- { "_Z4cbrtf", (void *)&cbrtf },
- { "_Z4ceilf", (void *)&ceilf },
- { "_Z8copysignff", (void *)©signf },
- { "_Z3cosf", (void *)&cosf },
- { "_Z4coshf", (void *)&coshf },
- { "_Z5cospif", (void *)&SC_cospi },
- { "_Z4erfcf", (void *)&erfcf },
- { "_Z3erff", (void *)&erff },
- { "_Z3expf", (void *)&expf },
- { "_Z4exp2f", (void *)&exp2f },
- { "_Z5exp10f", (void *)&SC_exp10 },
- { "_Z5expm1f", (void *)&expm1f },
- { "_Z4fabsf", (void *)&fabsf },
- { "_Z4fdimff", (void *)&fdimf },
- { "_Z5floorf", (void *)&floorf },
- { "_Z3fmafff", (void *)&fmaf },
- { "_Z4fmaxff", (void *)&fmaxf },
- { "_Z4fminff", (void *)&fminf }, // float fmin(float, float)
- { "_Z4fmodff", (void *)&fmodf },
- { "_Z5fractfPf", (void *)&SC_fract },
- { "_Z5frexpfPi", (void *)&frexpf },
- { "_Z5hypotff", (void *)&hypotf },
- { "_Z5ilogbf", (void *)&ilogbf },
- { "_Z5ldexpfi", (void *)&ldexpf },
- { "_Z6lgammaf", (void *)&lgammaf },
- { "_Z3logf", (void *)&logf },
- { "_Z4log2f", (void *)&SC_log2 },
- { "_Z5log10f", (void *)&log10f },
- { "_Z5log1pf", (void *)&log1pf },
- //{ "logb", (void *)& },
- //{ "mad", (void *)& },
- { "modf", (void *)&modff },
- //{ "nan", (void *)& },
- { "_Z9nextafterff", (void *)&nextafterf },
- { "_Z3powff", (void *)&powf },
- { "_Z4pownfi", (void *)&SC_pown },
- { "_Z4powrff", (void *)&SC_powr },
- { "_Z9remainderff", (void *)&remainderf },
- { "remquo", (void *)&remquof },
- { "_Z4rintf", (void *)&rintf },
- { "_Z5rootnfi", (void *)&SC_rootn },
- { "_Z5roundf", (void *)&roundf },
- { "_Z5rsqrtf", (void *)&SC_rsqrt },
- { "_Z3sinf", (void *)&sinf },
- { "sincos", (void *)&SC_sincos },
- { "_Z4sinhf", (void *)&sinhf },
- { "_Z5sinpif", (void *)&SC_sinpi },
- { "_Z4sqrtf", (void *)&sqrtf },
- { "_Z3tanf", (void *)&tanf },
- { "_Z4tanhf", (void *)&tanhf },
- { "_Z5tanpif", (void *)&SC_tanpi },
- //{ "tgamma", (void *)& },
- { "_Z5truncf", (void *)&truncf },
-
- // OpenCL Int
- { "_Z3absi", (void *)&SC_abs_i32 },
- { "_Z3abss", (void *)&SC_abs_i16 },
- { "_Z3absc", (void *)&SC_abs_i8 },
- { "_Z3clzj", (void *)&SC_clz_u32 },
- { "_Z3clzt", (void *)&SC_clz_u16 },
- { "_Z3clzh", (void *)&SC_clz_u8 },
- { "_Z3clzi", (void *)&SC_clz_i32 },
- { "_Z3clzs", (void *)&SC_clz_i16 },
- { "_Z3clzc", (void *)&SC_clz_i8 },
- { "_Z3maxjj", (void *)&SC_max_u32 },
- { "_Z3maxtt", (void *)&SC_max_u16 },
- { "_Z3maxhh", (void *)&SC_max_u8 },
- { "_Z3maxii", (void *)&SC_max_i32 },
- { "_Z3maxss", (void *)&SC_max_i16 },
- { "_Z3maxcc", (void *)&SC_max_i8 },
- { "_Z3minjj", (void *)&SC_min_u32 },
- { "_Z3mintt", (void *)&SC_min_u16 },
- { "_Z3minhh", (void *)&SC_min_u8 },
- { "_Z3minii", (void *)&SC_min_i32 },
- { "_Z3minss", (void *)&SC_min_i16 },
- { "_Z3mincc", (void *)&SC_min_i8 },
-
- // OpenCL 6.11.4
- { "_Z5clampfff", (void *)&SC_clamp_f32 },
- { "_Z7degreesf", (void *)&SC_degrees },
- { "_Z3maxff", (void *)&SC_max_f32 },
- { "_Z3minff", (void *)&SC_min_f32 },
- { "_Z3mixfff", (void *)&SC_mix_f32 },
- { "_Z7radiansf", (void *)&SC_radians },
- { "_Z4stepff", (void *)&SC_step_f32 },
- //{ "smoothstep", (void *)& },
- { "_Z4signf", (void *)&SC_sign_f32 },
-
-
-
-
{ "modf", (void *)&fmod },
{ "_Z4fracf", (void *)&SC_frac },
//{ "sinf_fast", (void *)&SC_sinf_fast },
@@ -1314,18 +659,6 @@
{ "vec4Dot", (void *)&SC_vec4Dot },
{ "vec4Scale", (void *)&SC_vec4Scale },
- // context
- { "bindProgramFragment", (void *)&SC_bindProgramFragment },
- { "bindProgramStore", (void *)&SC_bindProgramStore },
- { "bindProgramVertex", (void *)&SC_bindProgramVertex },
- { "bindProgramRaster", (void *)&SC_bindProgramRaster },
- { "bindSampler", (void *)&SC_bindSampler },
- { "bindTexture", (void *)&SC_bindTexture },
-
- // vp
- { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix },
- { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix },
-
// allocation
{ "allocGetDimX", (void *)&SC_allocGetDimX },
{ "allocGetDimY", (void *)&SC_allocGetDimY },
@@ -1333,35 +666,8 @@
{ "allocGetDimLOD", (void *)&SC_allocGetDimLOD },
{ "allocGetDimFaces", (void *)&SC_allocGetDimFaces },
- // drawing
- { "drawRect", (void *)&SC_drawRect },
- { "drawQuad", (void *)&SC_drawQuad },
- { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords },
- { "drawSprite", (void *)&SC_drawSprite },
- { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace },
- { "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped },
- { "drawLine", (void *)&SC_drawLine },
- { "drawPoint", (void *)&SC_drawPoint },
- { "drawSimpleMesh", (void *)&SC_drawSimpleMesh },
- { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange },
-
// misc
- { "pfClearColor", (void *)&SC_ClearColor },
- { "color", (void *)&SC_color },
- { "hsb", (void *)&SC_hsb },
- { "hsbToRgb", (void *)&SC_hsbToRgb },
- { "hsbToAbgr", (void *)&SC_hsbToAbgr },
- { "pointAttenuation", (void *)&SC_pointAttenuation },
-
- { "uploadToTexture", (void *)&SC_uploadToTexture },
- { "uploadToBufferObject", (void *)&SC_uploadToBufferObject },
-
- { "syncToGL", (void *)&SC_syncToGL },
-
- { "getWidth", (void *)&SC_getWidth },
- { "getHeight", (void *)&SC_getHeight },
-
{ "sendToClient", (void *)&SC_toClient },
{ "_Z18convertColorTo8888fff", (void *)&SC_convertColorTo8888_f3 },