Avoid unneeded rect params

Change-Id: I2d8dcf6b09fdc554a403ac74763bf856b5f5d9fa
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp
index f1c89b895..3433068 100644
--- a/libs/hwui/BakedOpDispatcher.cpp
+++ b/libs/hwui/BakedOpDispatcher.cpp
@@ -406,7 +406,7 @@
             .setMeshTexturedUnitQuad(texture->uvMapper)
             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
             .setTransform(state.computedState.transform, TransformFlags::None)
-            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
+            .setModelViewMapUnitToRectSnap(Rect(texture->width, texture->height))
             .build();
     renderer.renderGlop(state, glop);
 }