Avoid unneeded rect params

Change-Id: I2d8dcf6b09fdc554a403ac74763bf856b5f5d9fa
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 8acdb62..ed31a2c 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -83,7 +83,7 @@
             .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
             .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
             .setTransform(*(renderer->currentSnapshot()), transformFlags)
-            .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
+            .setModelViewOffsetRect(0, 0, Rect())
             .build();
     renderer->renderGlop(glop);
 #endif