Avoid unneeded rect params
Change-Id: I2d8dcf6b09fdc554a403ac74763bf856b5f5d9fa
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 8acdb62..ed31a2c 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -83,7 +83,7 @@
.setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
.setTransform(*(renderer->currentSnapshot()), transformFlags)
- .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
+ .setModelViewOffsetRect(0, 0, Rect())
.build();
renderer->renderGlop(glop);
#endif