Beging GL2 user shaders. Switch master to using GL2 by default.
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index a4e72d9..c7ae18a 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -372,6 +372,11 @@
param bool pointSpriteEnable
}
+ProgramFragmentSetShader {
+ param const char * text
+ param uint32_t length
+ }
+
ProgramFragmentBindTexture {
param RsProgramFragment pf
param uint32_t slot
@@ -414,6 +419,11 @@
param bool enable
}
+ProgramVertexSetShader {
+ param const char * text
+ param uint32_t length
+ }
+
ProgramVertexAddLight {
param RsLight light
}