Beging GL2 user shaders. Switch master to using GL2 by default.
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 8e9ba08..db40f16 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -67,7 +67,7 @@
mShaderID = glCreateShader(type);
rsAssert(mShaderID);
- LOGV("Loading shader type %x", type);
+ LOGV("Loading shader type %x, ID %i", type, mShaderID);
LOGE(mShader.string());
if (mShaderID) {
@@ -96,3 +96,9 @@
LOGV("--Shader load result %x ", glGetError());
return true;
}
+
+void Program::setShader(const char *txt, uint32_t len)
+{
+ mUserShader.setTo(txt, len);
+}
+