Don't use the QCOM_tiled_rendering extension with functors
Bug #7247880
Change-Id: I4f6c38e37b953c58e6107097c613891a49dac766
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 87c3a47..e1a5132 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -193,6 +193,11 @@
syncState();
+ // Functors break the tiling extension in pretty spectacular ways
+ // This ensures we don't use tiling when a functor is going to be
+ // invoked during the frame
+ mSuppressTiling = mCaches.hasRegisteredFunctors();
+
mTilingSnapshot = mSnapshot;
startTiling(mTilingSnapshot, true);
@@ -221,17 +226,19 @@
}
void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
- Rect* clip = mTilingSnapshot->clipRect;
- if (s->flags & Snapshot::kFlagIsFboLayer) {
- clip = s->clipRect;
- }
+ if (!mSuppressTiling) {
+ Rect* clip = mTilingSnapshot->clipRect;
+ if (s->flags & Snapshot::kFlagIsFboLayer) {
+ clip = s->clipRect;
+ }
- mCaches.startTiling(clip->left, s->height - clip->bottom,
- clip->right - clip->left, clip->bottom - clip->top, opaque);
+ mCaches.startTiling(clip->left, s->height - clip->bottom,
+ clip->right - clip->left, clip->bottom - clip->top, opaque);
+ }
}
void OpenGLRenderer::endTiling() {
- mCaches.endTiling();
+ if (!mSuppressTiling) mCaches.endTiling();
}
void OpenGLRenderer::finish() {