Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace. HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.
Test: CtsViewTestCases
Bug: 78016220
Merged-In: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
diff --git a/libs/hwui/GlLayer.cpp b/libs/hwui/GlLayer.cpp
index 32a3014..42ae29d 100644
--- a/libs/hwui/GlLayer.cpp
+++ b/libs/hwui/GlLayer.cpp
@@ -32,7 +32,7 @@
namespace uirenderer {
GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
- SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend)
+ sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
: Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
, caches(Caches::getInstance())
, texture(caches) {