OpenGLRenderer would not render colors < ALPHA_THRESHOLD
Bug #3282805
This bug was introduced with a previous refactoring. This also fixes
issues with setting the alpha when drawing bitmaps.
Change-Id: Id47641d26a4536c7e540041f92243bf6db9fc96d
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 82b27b0..5d8653d 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -443,6 +443,7 @@
void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
bool ignoreTransform = false);
void setupDrawColorUniforms();
+ void setupDrawColorAlphaUniforms();
void setupDrawShaderUniforms(bool ignoreTransform = false);
void setupDrawColorFilterUniforms();
void setupDrawSimpleMesh();