Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 36ffaee..2322fbf 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -178,7 +178,7 @@
         return;
     }
     mEglManager->initialize();
-    renderState().onGLContextCreated();
+    renderState().onContextCreated();
 
 #ifdef HWUI_GLES_WRAP_ENABLED
     debug::GlesDriver* driver = debug::GlesDriver::get();
@@ -202,7 +202,7 @@
 void RenderThread::destroyGlContext() {
     if (mEglManager->hasEglContext()) {
         setGrContext(nullptr);
-        renderState().onGLContextDestroyed();
+        renderState().onContextDestroyed();
         mEglManager->destroy();
     }
 }