Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/libs/hwui/utils/PaintUtils.h b/libs/hwui/utils/PaintUtils.h
index f8e8a0a..ebf2343 100644
--- a/libs/hwui/utils/PaintUtils.h
+++ b/libs/hwui/utils/PaintUtils.h
@@ -16,6 +16,7 @@
 #ifndef PAINT_UTILS_H
 #define PAINT_UTILS_H
 
+#include <GLES2/gl2.h>
 #include <utils/Blur.h>
 
 #include <SkColorFilter.h>