Make sure we never bind to texture #0
Bug #7195815
Change-Id: Ibec4b2aa4c580419eb5eb61adae6c9c960694d0c
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index bf1f4a9..e9ebf94 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -77,12 +77,7 @@
}
~CacheTexture() {
- if (mTexture) {
- delete[] mTexture;
- }
- if (mTextureId) {
- glDeleteTextures(1, &mTextureId);
- }
+ releaseTexture();
reset();
}
@@ -105,38 +100,40 @@
void releaseTexture() {
if (mTexture) {
- glDeleteTextures(1, &mTextureId);
delete[] mTexture;
mTexture = NULL;
+ }
+ if (mTextureId) {
+ glDeleteTextures(1, &mTextureId);
mTextureId = 0;
}
+ mDirty = false;
}
/**
* This method assumes that the proper texture unit is active.
*/
void allocateTexture() {
- int width = mWidth;
- int height = mHeight;
-
- mTexture = new uint8_t[width * height];
+ if (!mTexture) {
+ mTexture = new uint8_t[mWidth * mHeight];
+ }
if (!mTextureId) {
glGenTextures(1, &mTextureId);
+
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // Initialize texture dimensions
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+
+ const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-
- glBindTexture(GL_TEXTURE_2D, mTextureId);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // Initialize texture dimensions
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
- GL_ALPHA, GL_UNSIGNED_BYTE, 0);
-
- const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY);
@@ -153,7 +150,8 @@
return mTexture;
}
- inline GLuint getTextureId() const {
+ GLuint getTextureId() {
+ allocateTexture();
return mTextureId;
}