Allow ~Layer() to happen after onGLContextDestroyed
Bug: 19146354
Change-Id: I9e885936168bd541bfbed4064ad67ab524f58e32
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 9aa29ca..05259ff4 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -69,17 +69,25 @@
}
Layer::~Layer() {
- renderState.requireGLContext();
renderState.unregisterLayer(this);
SkSafeUnref(colorFilter);
- removeFbo();
- deleteTexture();
+
+ if (stencil || fbo || texture.id) {
+ renderState.requireGLContext();
+ removeFbo();
+ deleteTexture();
+ }
delete[] mesh;
delete deferredList;
delete renderer;
}
+void Layer::onGlContextLost() {
+ removeFbo();
+ deleteTexture();
+}
+
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
}