Optimize tiling management
Bug #7186819
Change-Id: Iebc42a6e9c96ad5605fbbe1539aa887695d2e829
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 10ba86e..4bbdde1 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -351,8 +351,7 @@
* This method needs to be invoked every time getTargetFbo() is
* bound again.
*/
- void startTiling();
- void startTiling(const sp<Snapshot>& snapshot);
+ void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
/**
* Tells the GPU that we are done drawing the frame or that we