Adding nvidia extension for limited npot support.
Updating a3d loading to be async.

Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index 761be93..fd604e5 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -310,19 +310,21 @@
     sm->updateGLPrimitives();
 }
 
-void rsi_MeshGetVertexBufferCount(Context *rsc, RsMesh mv, int32_t *numVtx)
+}}
+
+void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx)
 {
     Mesh *sm = static_cast<Mesh *>(mv);
     *numVtx = sm->mVertexBufferCount;
 }
 
-void rsi_MeshGetIndexCount(Context *rsc, RsMesh mv, int32_t *numIdx)
+void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx)
 {
     Mesh *sm = static_cast<Mesh *>(mv);
     *numIdx = sm->mPrimitivesCount;
 }
 
-void rsi_MeshGetVertices(Context *rsc, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount)
+void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount)
 {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(vtxDataCount == sm->mVertexBufferCount);
@@ -333,7 +335,7 @@
     }
 }
 
-void rsi_MeshGetIndices(Context *rsc, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount)
+void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount)
 {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(idxDataCount == sm->mPrimitivesCount);
@@ -347,8 +349,3 @@
     }
 
 }
-
-
-
-
-}}