Utilize new Android LED constants

Also, have EventHub manage game controllers' player LEDs

Change-Id: Ic0a1515979d72a30d182d51d89ca6753c5bd7bf8
diff --git a/services/input/EventHub.h b/services/input/EventHub.h
index e54b9fc..a9a28d2 100644
--- a/services/input/EventHub.h
+++ b/services/input/EventHub.h
@@ -231,6 +231,8 @@
             uint8_t* outFlags) const = 0;
 
     virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const = 0;
+
+    /* LED related functions expect Android LED constants, not scan codes or HID usages */
     virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
     virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
 
@@ -393,6 +395,10 @@
 
     int32_t getNextControllerNumberLocked(Device* device);
     void releaseControllerNumberLocked(Device* device);
+    void setLedForController(Device* device);
+
+    status_t mapLed(Device* device, int32_t led, int32_t* outScanCode) const;
+    void setLedStateLocked(Device* device, int32_t led, bool on);
 
     // Protect all internal state.
     mutable Mutex mLock;