Fix ReliableSurface to be more reliable
Handle TIMED_OUT better by rescheduling (TODO: give up after N
attempts?)
Fix SYNC_SURFACE_LOST_REWARD_IF_FOUND path to actually go fetch
a new surface.
Bug: 137509524
Test: Injected errors randomly, verified nothing got permanently dead.
Change-Id: Id30f8ad1dd7196041ee84c16c8cf5c814002a6ce
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index d97c5ed..d19351b 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -450,20 +450,38 @@
waitOnFences();
bool requireSwap = false;
+ int error = OK;
bool didSwap =
mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap);
mIsDirty = false;
if (requireSwap) {
- if (!didSwap) { // some error happened
+ bool didDraw = true;
+ // Handle any swapchain errors
+ error = mNativeSurface->getAndClearError();
+ if (error == TIMED_OUT) {
+ // Try again
+ mRenderThread.postFrameCallback(this);
+ // But since this frame didn't happen, we need to mark full damage in the swap
+ // history
+ didDraw = false;
+
+ } else if (error != OK || !didSwap) {
+ // Unknown error, abandon the surface
setSurface(nullptr);
+ didDraw = false;
}
+
SwapHistory& swap = mSwapHistory.next();
- swap.damage = windowDirty;
+ if (didDraw) {
+ swap.damage = windowDirty;
+ } else {
+ swap.damage = SkRect::MakeWH(INT_MAX, INT_MAX);
+ }
swap.swapCompletedTime = systemTime(SYSTEM_TIME_MONOTONIC);
swap.vsyncTime = mRenderThread.timeLord().latestVsync();
- if (mNativeSurface.get()) {
+ if (didDraw) {
int durationUs;
nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime();
if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {