commit | c155365122dfe4ee2ce56e72f90be85913e4f03c | [log] [tgz] |
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author | Jordan Demeulenaere <jdemeulenaere@google.com> | Mon Jan 29 16:36:40 2024 +0100 |
committer | Jordan Demeulenaere <jdemeulenaere@google.com> | Mon Jan 29 16:38:54 2024 +0100 |
tree | 33309523b0d5966b11f0d8f156319d1c01477f18 | |
parent | 67d8f970b707e98ee66f670b85576d5614586a25 [diff] |
Only compute drag distance when necessary This CL is a small refactor in SceneGestureHandler so that the drag distance and target Scene are computed only when the target SceneKey has changed. Bug: 291071158 Test: PlatformComposeSceneTransitionLayoutTests Flag: N/A Change-Id: I57f2090bcfc711bcb3b9bd220d86b4cc0bf54a86