Refactor TextureLayer JNI to use only APEX APIs

Move ASurfaceTexture JNI implementation from libandroid to
libnativedisplay.
TextureLayer uses ASurfaceTexture_fromSurfaceTexture from
libnativedisplay instead of libandroid_runtime code.
libgui is no longer leaked through surface_texture_platform.h.
DeferredLayerUpdater uses ASurfaceTexture_release instead of
private ASurfaceTexture dtor.

Test: pass CtsUiRenderingTestCases and CtsViewTestCases
Bug: 147060713
Exempt-From-Owner-Approval: Changed only a header path in android_hardware_camera2_legacy_LegacyCameraDevice.cpp
Change-Id: I9720d9c383f8120f9db116fd2b74fc241af84396
diff --git a/core/jni/android/graphics/SurfaceTexture.cpp b/core/jni/android/graphics/SurfaceTexture.cpp
index 1a9e8d0..2aca317 100644
--- a/core/jni/android/graphics/SurfaceTexture.cpp
+++ b/core/jni/android/graphics/SurfaceTexture.cpp
@@ -23,10 +23,10 @@
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
 
-#include <gui/Surface.h>
-#include <gui/surfacetexture/SurfaceTexture.h>
 #include <gui/BufferQueue.h>
-#include <gui/surfacetexture/surface_texture_platform.h>
+#include <gui/Surface.h>
+#include <surfacetexture/SurfaceTexture.h>
+#include <surfacetexture/surface_texture_platform.h>
 
 #include "core_jni_helpers.h"
 
diff --git a/core/jni/android_hardware_camera2_legacy_LegacyCameraDevice.cpp b/core/jni/android_hardware_camera2_legacy_LegacyCameraDevice.cpp
index f2a51ad..8cf1d2c 100644
--- a/core/jni/android_hardware_camera2_legacy_LegacyCameraDevice.cpp
+++ b/core/jni/android_hardware_camera2_legacy_LegacyCameraDevice.cpp
@@ -27,14 +27,14 @@
 #include "android_runtime/android_view_Surface.h"
 #include "android_runtime/android_graphics_SurfaceTexture.h"
 
-#include <gui/Surface.h>
-#include <gui/surfacetexture/SurfaceTexture.h>
 #include <gui/IGraphicBufferProducer.h>
 #include <gui/IProducerListener.h>
-#include <ui/GraphicBuffer.h>
-#include <system/window.h>
+#include <gui/Surface.h>
 #include <hardware/camera3.h>
+#include <surfacetexture/SurfaceTexture.h>
 #include <system/camera_metadata.h>
+#include <system/window.h>
+#include <ui/GraphicBuffer.h>
 
 #include <stdint.h>
 #include <inttypes.h>
diff --git a/core/jni/android_view_TextureLayer.cpp b/core/jni/android_view_TextureLayer.cpp
index 5491a33..40f6180 100644
--- a/core/jni/android_view_TextureLayer.cpp
+++ b/core/jni/android_view_TextureLayer.cpp
@@ -19,12 +19,9 @@
 #include "jni.h"
 #include <nativehelper/JNIHelp.h>
 
+#include <android/surface_texture_jni.h>
 #include "core_jni_helpers.h"
-#include <android_runtime/android_graphics_SurfaceTexture.h>
 
-#include <gui/IGraphicBufferProducer.h>
-#include <gui/surfacetexture/surface_texture_platform.h>
-#include <gui/surfacetexture/SurfaceTexture.h>
 #include <hwui/Paint.h>
 #include <SkMatrix.h>
 #include <DeferredLayerUpdater.h>
@@ -61,10 +58,8 @@
 static void TextureLayer_setSurfaceTexture(JNIEnv* env, jobject clazz,
         jlong layerUpdaterPtr, jobject surface) {
     DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
-    auto consumer = SurfaceTexture_getSurfaceTexture(env, surface);
-    auto producer = SurfaceTexture_getProducer(env, surface);
-    layer->setSurfaceTexture(AutoTextureRelease(
-            ASurfaceTexture_create(consumer, producer)));
+    ASurfaceTexture* surfaceTexture = ASurfaceTexture_fromSurfaceTexture(env, surface);
+    layer->setSurfaceTexture(AutoTextureRelease(surfaceTexture, &ASurfaceTexture_release));
 }
 
 static void TextureLayer_updateSurfaceTexture(JNIEnv* env, jobject clazz,
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index d6b516f..5a50245 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -18,6 +18,8 @@
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
 
+// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
+#include <surfacetexture/surface_texture_platform.h>
 #include "AutoBackendTextureRelease.h"
 #include "Matrix.h"
 #include "Properties.h"
@@ -34,6 +36,7 @@
 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
         : mRenderState(renderState)
         , mBlend(false)
+        , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
         , mTransform(nullptr)
         , mGLContextAttached(false)
         , mUpdateTexImage(false)
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 289f65c..c44c0d5 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -21,8 +21,7 @@
 #include <SkMatrix.h>
 #include <android/hardware_buffer.h>
 #include <cutils/compiler.h>
-// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
-#include <gui/surfacetexture/surface_texture_platform.h>
+#include <android/surface_texture.h>
 
 #include <map>
 #include <memory>
@@ -37,7 +36,7 @@
 class AutoBackendTextureRelease;
 class RenderState;
 
-typedef std::unique_ptr<ASurfaceTexture> AutoTextureRelease;
+typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease;
 
 // Container to hold the properties a layer should be set to at the start
 // of a render pass
diff --git a/native/android/Android.bp b/native/android/Android.bp
index 9d93c9b..0c6f507 100644
--- a/native/android/Android.bp
+++ b/native/android/Android.bp
@@ -47,7 +47,6 @@
         "sensor.cpp",
         "sharedmem.cpp",
         "storage_manager.cpp",
-        "surface_texture.cpp",
         "surface_control.cpp",
         "system_fonts.cpp",
         "trace.cpp",
@@ -70,6 +69,8 @@
         "libnetd_client",
         "libhwui",
         "libxml2",
+        "libEGL",
+        "libGLESv2",
         "android.hardware.configstore@1.0",
         "android.hardware.configstore-utils",
     ],
diff --git a/native/android/surface_texture.cpp b/native/android/surface_texture.cpp
deleted file mode 100644
index 3049ec1..0000000
--- a/native/android/surface_texture.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <android/surface_texture.h>
-#include <android/surface_texture_jni.h>
-
-#define LOG_TAG "ASurfaceTexture"
-
-#include <utils/Log.h>
-
-#include <gui/Surface.h>
-
-#include <gui/surfacetexture/surface_texture_platform.h>
-
-#include <android_runtime/android_graphics_SurfaceTexture.h>
-
-using namespace android;
-
-ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
-    if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
-        return nullptr;
-    }
-    auto consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
-    auto producer = SurfaceTexture_getProducer(env, surfacetexture);
-    return ASurfaceTexture_create(consumer, producer);
-}
-
-ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
-    sp<Surface> surface = new Surface(st->producer);
-    ANativeWindow* win(surface.get());
-    ANativeWindow_acquire(win);
-    return win;
-}
-
-void ASurfaceTexture_release(ASurfaceTexture* st) {
-    delete st;
-}
-
-int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
-    return st->consumer->attachToContext(tex);
-}
-
-int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
-    return st->consumer->detachFromContext();
-}
-
-int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
-    return st->consumer->updateTexImage();
-}
-
-void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
-    st->consumer->getTransformMatrix(mtx);
-}
-
-int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
-    return st->consumer->getTimestamp();
-}