Refactor TextureLayer JNI to use only APEX APIs

Move ASurfaceTexture JNI implementation from libandroid to
libnativedisplay.
TextureLayer uses ASurfaceTexture_fromSurfaceTexture from
libnativedisplay instead of libandroid_runtime code.
libgui is no longer leaked through surface_texture_platform.h.
DeferredLayerUpdater uses ASurfaceTexture_release instead of
private ASurfaceTexture dtor.

Test: pass CtsUiRenderingTestCases and CtsViewTestCases
Bug: 147060713
Exempt-From-Owner-Approval: Changed only a header path in android_hardware_camera2_legacy_LegacyCameraDevice.cpp
Change-Id: I9720d9c383f8120f9db116fd2b74fc241af84396
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index d6b516f..5a50245 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -18,6 +18,8 @@
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
 
+// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
+#include <surfacetexture/surface_texture_platform.h>
 #include "AutoBackendTextureRelease.h"
 #include "Matrix.h"
 #include "Properties.h"
@@ -34,6 +36,7 @@
 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
         : mRenderState(renderState)
         , mBlend(false)
+        , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
         , mTransform(nullptr)
         , mGLContextAttached(false)
         , mUpdateTexImage(false)