Enable anti-aliasing for hw-accelerated lines
Draw anti-aliased lines with OpenGL by constructing a quad with
a border that fades out (to mimic fragment coverage).
Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 7d02cf8..faecadd 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -60,7 +60,10 @@
FV(1.0f, 1.0f, 1.0f, 1.0f)
};
static const GLsizei gMeshStride = sizeof(TextureVertex);
+static const GLsizei gVertexStride = sizeof(Vertex);
+static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex);
static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
+static const GLsizei gVertexAlphaOffset = 2 * sizeof(float);
static const GLsizei gMeshCount = 4;
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