SurfaceFlinger: set layer names on SurfaceTextures

This change sets the SurfaceTexture name string to match that of the
layer to which it belongs.

Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f85ce7f..aa16d23 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -112,6 +112,11 @@
     mSurfaceTexture->abandon();
 }
 
+void Layer::setName(const String8& name) {
+    LayerBase::setName(name);
+    mSurfaceTexture->setName(name);
+}
+
 sp<ISurface> Layer::createSurface()
 {
     class BSurface : public BnSurface, public LayerCleaner {