Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 48877f6d3..c9553f4 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -14,8 +14,8 @@
* limitations under the License.
*/
-#ifndef ANDROID_UI_GRADIENT_CACHE_H
-#define ANDROID_UI_GRADIENT_CACHE_H
+#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
+#define ANDROID_HWUI_GRADIENT_CACHE_H
#include <SkShader.h>
@@ -93,4 +93,4 @@
}; // namespace uirenderer
}; // namespace android
-#endif // ANDROID_UI_GRADIENT_CACHE_H
+#endif // ANDROID_HWUI_GRADIENT_CACHE_H