GLES2Debugger: Added DbgContext and vertex data capturing.
Send VBO related commands to client, which tracks the state.
Maintain index buffer content and vertex attrib pointer/buffer state on server.
During glDrawArrays/Elements, send user memory data to client.
Change-Id: Ia920e90479329b301ae4b5735e833eeb20293c94
Signed-off-by: David Li <davidxli@google.com>
diff --git a/opengl/libs/glesv2dbg.h b/opengl/libs/glesv2dbg.h
new file mode 100644
index 0000000..b988eb7
--- /dev/null
+++ b/opengl/libs/glesv2dbg.h
@@ -0,0 +1,32 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#ifndef _GLESV2_DBG_H_
+#define _GLESV2_DBG_H_
+
+namespace android
+{
+ struct DbgContext;
+
+ DbgContext * CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
+ void DestroyDbgContext(DbgContext * const dbg);
+
+ void StartDebugServer(); // create and bind socket if haven't already
+ void StopDebugServer(); // close socket if open
+
+}; // namespace android
+
+#endif // #ifndef _GLESV2_DBG_H_