Wire up SurfaceView stretch effect
Bug: 179047472
Test: StretchySurfaceViewActivity
Change-Id: I7f3d582cc66fb732a557e9332edc6d186db2335c
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h
index 2faa9d0..89ee0e3 100644
--- a/libs/hwui/DamageAccumulator.h
+++ b/libs/hwui/DamageAccumulator.h
@@ -35,6 +35,7 @@
struct DirtyStack;
class RenderNode;
class Matrix4;
+class StretchEffect;
class DamageAccumulator {
PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
@@ -62,6 +63,8 @@
void finish(SkRect* totalDirty);
+ const StretchEffect* findNearestStretchEffect() const;
+
private:
void pushCommon();
void applyMatrix4Transform(DirtyStack* frame);