Place shader logging behind prop to declutter logs.
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 96c289e..8f56efa 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -239,7 +239,7 @@
void Context::setupCheck()
{
if (checkVersion2_0()) {
- mShaderCache.lookup(mVertex.get(), mFragment.get());
+ mShaderCache.lookup(this, mVertex.get(), mFragment.get());
mFragmentStore->setupGL2(this, &mStateFragmentStore);
mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
@@ -272,6 +272,7 @@
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.objects");
+ rsc->props.mLogShaders = getProp("debug.rs.shaders");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {