Place shader logging behind prop to declutter logs.
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 1f548ad..14b4ec3 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -50,7 +50,7 @@
     void setTexEnable(uint32_t slot, bool);
 
     virtual void createShader();
-    virtual void loadShader();
+    virtual void loadShader(Context *rsc);
     virtual void init(Context *rsc);