Place shader logging behind prop to declutter logs.
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index b3115a3..4748acc 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -49,7 +49,7 @@
     void transformToScreen(const Context *, float *v4out, const float *v3in) const;
 
     virtual void createShader();
-    virtual void loadShader();
+    virtual void loadShader(Context *);
     virtual void init(Context *);