Place shader logging behind prop to declutter logs.
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
index 4d9f8ec..ede3734 100644
--- a/libs/rs/rsShaderCache.h
+++ b/libs/rs/rsShaderCache.h
@@ -33,7 +33,7 @@
     ShaderCache();
     virtual ~ShaderCache();
 
-    bool lookup(ProgramVertex *, ProgramFragment *);
+    bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *);
 
     void cleanupVertex(uint32_t id);
     void cleanupFragment(uint32_t id);