Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
diff --git a/libs/rs/driver/rsdFrameBuffer.cpp b/libs/rs/driver/rsdFrameBuffer.cpp
index 8c1b12d..bb07d29 100644
--- a/libs/rs/driver/rsdFrameBuffer.cpp
+++ b/libs/rs/driver/rsdFrameBuffer.cpp
@@ -33,11 +33,11 @@
     RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
 
     DrvAllocation *depth = NULL;
-    if (fb->mHal.state.depthTarget.get() != NULL) {
+    if (fb->mHal.state.depthTarget != NULL) {
         depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
 
         if (depth->uploadDeferred) {
-            rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget.get(),
+            rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget,
                                  RS_ALLOCATION_USAGE_SCRIPT);
         }
     }
@@ -49,11 +49,11 @@
     // Now attach color targets
     for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
         DrvAllocation *color = NULL;
-        if (fb->mHal.state.colorTargets[i].get() != NULL) {
+        if (fb->mHal.state.colorTargets[i] != NULL) {
             color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
 
             if (color->uploadDeferred) {
-                rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i].get(),
+                rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i],
                                      RS_ALLOCATION_USAGE_SCRIPT);
             }
         }
@@ -79,10 +79,10 @@
     setColorAttachment(rsc, fb);
 
     RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv;
-    if (fb->mHal.state.colorTargets[0].get()) {
+    if (fb->mHal.state.colorTargets[0]) {
         fbo->setDimensions(fb->mHal.state.colorTargets[0]->getType()->getDimX(),
                            fb->mHal.state.colorTargets[0]->getType()->getDimY());
-    } else if (fb->mHal.state.depthTarget.get()) {
+    } else if (fb->mHal.state.depthTarget) {
         fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(),
                            fb->mHal.state.depthTarget->getType()->getDimY());
     }
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 019167b..24a7183 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -138,7 +138,7 @@
     }
 
     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
-        const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
+        const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct];
         DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
         if (drv->uploadDeferred) {
             rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
@@ -148,7 +148,7 @@
     // update attributes with either buffer information or data ptr based on their current state
     for (uint32_t ct=0; ct < mAttribCount; ct++) {
         uint32_t allocIndex = mAttribAllocationIndex[ct];
-        Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
+        Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex];
         DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
 
         if (drvAlloc->bufferID) {
@@ -163,8 +163,7 @@
     RsdVertexArray va(mAttribs, mAttribCount);
     va.setup(rsc);
 
-    Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
-    const Allocation *idxAlloc = prim->mIndexBuffer.get();
+    const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex];
     if (idxAlloc) {
         DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
         if (drvAlloc->uploadDeferred) {
@@ -190,7 +189,7 @@
 void RsdMeshObj::updateGLPrimitives() {
     mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
     for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
-        switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) {
+        switch (mRSMesh->mHal.state.primitives[i]) {
             case RS_PRIMITIVE_POINT:          mGLPrimitives[i] = GL_POINTS; break;
             case RS_PRIMITIVE_LINE:           mGLPrimitives[i] = GL_LINES; break;
             case RS_PRIMITIVE_LINE_STRIP:     mGLPrimitives[i] = GL_LINE_STRIP; break;
diff --git a/libs/rs/driver/rsdProgram.cpp b/libs/rs/driver/rsdProgram.cpp
index 27a6663..7556e50 100644
--- a/libs/rs/driver/rsdProgram.cpp
+++ b/libs/rs/driver/rsdProgram.cpp
@@ -43,7 +43,7 @@
 
 static void SyncProgramConstants(const Context *rsc, const Program *p) {
     for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
-        const Allocation *a = p->mHal.state.textures[ct].get();
+        const Allocation *a = p->mHal.state.textures[ct];
         if (!a) {
             continue;
         }
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index 16ff063..bdb60c2 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -69,7 +69,7 @@
     uint32_t attribCount = 0;
     uint32_t uniformCount = 0;
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
-        initAddUserElement(mRSProgram->mHal.state.inputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
+        initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
     }
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
         initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
@@ -89,7 +89,7 @@
 String8 RsdShader::getGLSLInputString() const {
     String8 s;
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
-        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
+        const Element *e = mRSProgram->mHal.state.inputElements[ct];
         for (uint32_t field=0; field < e->getFieldCount(); field++) {
             const Element *f = e->getField(field);
 
@@ -113,7 +113,7 @@
 
 void RsdShader::appendAttributes() {
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
-        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
+        const Element *e = mRSProgram->mHal.state.inputElements[ct];
         for (uint32_t field=0; field < e->getFieldCount(); field++) {
             const Element *f = e->getField(field);
             const char *fn = e->getFieldName(field);
@@ -414,7 +414,7 @@
         RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct);
         RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
 
-        if (!mRSProgram->mHal.state.textures[ct].get()) {
+        if (!mRSProgram->mHal.state.textures[ct]) {
             // if nothing is bound, reset to default GL texture
             RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0);
             continue;
@@ -427,9 +427,9 @@
         }
         RSD_CALL_GL(glBindTexture, drvTex->glTarget, drvTex->textureID);
         rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
-        if (mRSProgram->mHal.state.samplers[ct].get()) {
-            setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(),
-                         mRSProgram->mHal.state.textures[ct].get());
+        if (mRSProgram->mHal.state.samplers[ct]) {
+            setupSampler(rsc, mRSProgram->mHal.state.samplers[ct],
+                         mRSProgram->mHal.state.textures[ct]);
         } else {
             RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
             RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -448,7 +448,7 @@
 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
     uint32_t uidx = 0;
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
-        Allocation *alloc = mRSProgram->mHal.state.constants[ct].get();
+        Allocation *alloc = mRSProgram->mHal.state.constants[ct];
         if (!alloc) {
             LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set",
                  (uint32_t)this, ct);
@@ -504,7 +504,7 @@
 void RsdShader::initAttribAndUniformArray() {
     mAttribCount = 0;
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
-        const Element *elem = mRSProgram->mHal.state.inputElements[ct].get();
+        const Element *elem = mRSProgram->mHal.state.inputElements[ct];
         for (uint32_t field=0; field < elem->getFieldCount(); field++) {
             if (elem->getFieldName(field)[0] != '#') {
                 mAttribCount ++;