SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.
Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 688b99b..df0ad5a 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -148,10 +148,11 @@
}
if ((result & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
- gbuf = mSurfaceTexture->requestBuffer(buf);
- if (gbuf == 0) {
- LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed");
- return NO_MEMORY;
+ result = mSurfaceTexture->requestBuffer(buf, &gbuf);
+ if (result != NO_ERROR) {
+ LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
+ result);
+ return result;
}
mQueryWidth = gbuf->width;
mQueryHeight = gbuf->height;