Fix GL texture binding for TextureViews
bug:21431334
Should be explicitly passing target through, to ensure
GL_EXTERNAL_OES textures are bound correctly.
Change-Id: I997672ae292ea7fc016c02a59a3c7c8358ecfe0b
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index e54fa5a..bde91cc 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -265,10 +265,10 @@
mCaches->textureState().activateTexture(0);
if (texture.clamp != GL_INVALID_ENUM) {
- texture.texture->setWrap(texture.clamp, true);
+ texture.texture->setWrap(texture.clamp, true, false, texture.target);
}
if (texture.filter != GL_INVALID_ENUM) {
- texture.texture->setFilter(texture.filter, true);
+ texture.texture->setFilter(texture.filter, true, false, texture.target);
}
mCaches->textureState().bindTexture(texture.target, texture.texture->id);