Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 6437619..6db30c3 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -125,15 +125,17 @@
uint8_t* dst_bits;
dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
- Region::iterator iterator(reg);
- if (iterator) {
+ size_t c;
+ Rect const* const rects = reg.getArray(&c);
+
+ if (c) {
// NOTE: dst and src must be the same format
- Rect r;
const size_t bpp = bytesPerPixel(src->format);
const size_t dbpr = dst->stride * bpp;
const size_t sbpr = src->stride * bpp;
- while (iterator.iterate(&r)) {
+ for (size_t i=0 ; i<c ; i++) {
+ const Rect& r = rects[i];
ssize_t h = r.height();
if (h <= 0) continue;
size_t size = r.width() * bpp;