Delete all ro.hwui.* props

Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.

Or just hardcode them to what all devices
were hardcoding them to anyway.

Bug: 63741221
Test: Check cache size results on sailfish

Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
Merged-In: I8b0d210572a246f4fefb076935cf5156a70c274c
(cherry picked from commit 8dc02f99d09130ace2ee738c2e689db1b3f33181)
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 710cdd9..6fe3606 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -24,6 +24,7 @@
 #include "Properties.h"
 #include "utils/TraceUtils.h"
 #include "hwui/Bitmap.h"
+#include "DeviceInfo.h"
 
 namespace android {
 namespace uirenderer {
@@ -35,13 +36,10 @@
 TextureCache::TextureCache()
         : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
         , mSize(0)
-        , mMaxSize(Properties::textureCacheSize)
-        , mFlushRate(Properties::textureCacheFlushRate) {
+        , mMaxSize(DeviceInfo::multiplyByResolution(4 * 6)) // 6 screen-sized RGBA_8888 bitmaps
+        , mFlushRate(.4f) {
     mCache.setOnEntryRemovedListener(this);
-
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
-    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
-
+    mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
     mDebugEnabled = Properties::debugLevel & kDebugCaches;
 }