Delete all ro.hwui.* props

Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.

Or just hardcode them to what all devices
were hardcoding them to anyway.

Bug: 63741221
Test: Check cache size results on sailfish

Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
Merged-In: I8b0d210572a246f4fefb076935cf5156a70c274c
(cherry picked from commit 8dc02f99d09130ace2ee738c2e689db1b3f33181)
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
index 2dfa6d4..ea292d6 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
+++ b/libs/hwui/renderstate/OffscreenBufferPool.cpp
@@ -17,7 +17,6 @@
 #include "OffscreenBufferPool.h"
 
 #include "Caches.h"
-#include "Properties.h"
 #include "renderstate/RenderState.h"
 #include "utils/FatVector.h"
 #include "utils/TraceUtils.h"
@@ -118,7 +117,8 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 OffscreenBufferPool::OffscreenBufferPool()
-    : mMaxSize(Properties::layerPoolSize) {
+     // 4 screen-sized RGBA_8888 textures
+    : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {
 }
 
 OffscreenBufferPool::~OffscreenBufferPool() {
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 2c92924..ededffb 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -53,6 +53,11 @@
     mScissor = new Scissor();
     mStencil = new Stencil();
 
+    // Deferred because creation needs GL context for texture limits
+    if (!mLayerPool) {
+        mLayerPool = new OffscreenBufferPool();
+    }
+
     // This is delayed because the first access of Caches makes GL calls
     if (!mCaches) {
         mCaches = &Caches::createInstance(*this);
@@ -67,7 +72,7 @@
 }
 
 void RenderState::onGLContextDestroyed() {
-    mLayerPool.clear();
+    mLayerPool->clear();
 
     // TODO: reset all cached state in state objects
     std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
@@ -100,7 +105,7 @@
 }
 
 void RenderState::onVkContextDestroyed() {
-    mLayerPool.clear();
+    mLayerPool->clear();
     std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
     GpuMemoryTracker::onGpuContextDestroyed();
 }
@@ -116,10 +121,10 @@
         case Caches::FlushMode::Moderate:
             // fall through
         case Caches::FlushMode::Layers:
-            mLayerPool.clear();
+            if (mLayerPool) mLayerPool->clear();
             break;
     }
-    mCaches->flush(mode);
+    if (mCaches) mCaches->flush(mode);
 }
 
 void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 4b7a865..df81e86 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -113,7 +113,7 @@
     Scissor& scissor() { return *mScissor; }
     Stencil& stencil() { return *mStencil; }
 
-    OffscreenBufferPool& layerPool() { return mLayerPool; }
+    OffscreenBufferPool& layerPool() { return *mLayerPool; }
 
     GrContext* getGrContext() const;
 
@@ -136,7 +136,7 @@
     Scissor* mScissor = nullptr;
     Stencil* mStencil = nullptr;
 
-    OffscreenBufferPool mLayerPool;
+    OffscreenBufferPool* mLayerPool = nullptr;
 
     std::set<Layer*> mActiveLayers;
     std::set<DeferredLayerUpdater*> mActiveLayerUpdaters;
diff --git a/libs/hwui/renderstate/Stencil.cpp b/libs/hwui/renderstate/Stencil.cpp
index d25ad51..f594421 100644
--- a/libs/hwui/renderstate/Stencil.cpp
+++ b/libs/hwui/renderstate/Stencil.cpp
@@ -47,7 +47,7 @@
  */
 GLenum Stencil::getLayerStencilFormat() {
 #if !DEBUG_STENCIL
-    const Extensions& extensions = Caches::getInstance().extensions();
+    const Extensions& extensions = DeviceInfo::get()->extensions();
     if (extensions.has4BitStencil()) {
         return GL_STENCIL_INDEX4_OES;
     }