CanvasState frame init refactor
bug:23760482
Change-Id: Idc0802b4b8a6a3cebd20797350f4eb01bcc3fe77
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 5692d7e..e06e348 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -113,10 +113,11 @@
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
-void OpenGLRenderer::setupFrameState(float left, float top,
- float right, float bottom, bool opaque) {
+void OpenGLRenderer::setupFrameState(int viewportWidth, int viewportHeight,
+ float left, float top, float right, float bottom, bool opaque) {
mCaches.clearGarbage();
- mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
+ mState.initializeSaveStack(viewportWidth, viewportHeight,
+ left, top, right, bottom, mLightCenter);
mOpaque = opaque;
mTilingClip.set(left, top, right, bottom);
}
@@ -137,10 +138,10 @@
mTilingClip.right, mTilingClip.bottom, mOpaque);
}
-void OpenGLRenderer::prepareDirty(float left, float top,
- float right, float bottom, bool opaque) {
+void OpenGLRenderer::prepareDirty(int viewportWidth, int viewportHeight,
+ float left, float top, float right, float bottom, bool opaque) {
- setupFrameState(left, top, right, bottom, opaque);
+ setupFrameState(viewportWidth, viewportHeight, left, top, right, bottom, opaque);
// Layer renderers will start the frame immediately
// The framebuffer renderer will first defer the display list