Add cap tessellation support

bug:7117155
bug:8114304

Currently used for lines (with and without AA) and arcs with useCenter=false

Also removes 0.375, 0.375 offset for AA lines

Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index f536ade..fb00335 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -40,9 +40,6 @@
         "attribute vec4 position;\n";
 const char* gVS_Header_Attributes_TexCoords =
         "attribute vec2 texCoords;\n";
-const char* gVS_Header_Attributes_AALineParameters =
-        "attribute float vtxWidth;\n"
-        "attribute float vtxLength;\n";
 const char* gVS_Header_Attributes_AAVertexShapeParameters =
         "attribute float vtxAlpha;\n";
 const char* gVS_Header_Uniforms_TextureTransform =
@@ -68,9 +65,6 @@
         "uniform mediump vec2 textureDimension;\n";
 const char* gVS_Header_Varyings_HasTexture =
         "varying vec2 outTexCoords;\n";
-const char* gVS_Header_Varyings_IsAALine =
-        "varying float widthProportion;\n"
-        "varying float lengthProportion;\n";
 const char* gVS_Header_Varyings_IsAAVertexShape =
         "varying float alpha;\n";
 const char* gVS_Header_Varyings_HasBitmap =
@@ -129,9 +123,6 @@
         "    gl_Position = projection * transform * position;\n";
 const char* gVS_Main_PointSize =
         "    gl_PointSize = pointSize;\n";
-const char* gVS_Main_AALine =
-        "    widthProportion = vtxWidth;\n"
-        "    lengthProportion = vtxLength;\n";
 const char* gVS_Main_AAVertexShape =
         "    alpha = vtxAlpha;\n";
 const char* gVS_Footer =
@@ -149,9 +140,6 @@
         "precision mediump float;\n\n";
 const char* gFS_Uniforms_Color =
         "uniform vec4 color;\n";
-const char* gFS_Uniforms_AALine =
-        "uniform float boundaryWidth;\n"
-        "uniform float boundaryLength;\n";
 const char* gFS_Header_Uniforms_PointHasBitmap =
         "uniform vec2 textureDimension;\n"
         "uniform float pointSize;\n";
@@ -259,9 +247,6 @@
         "    fragColor = color;\n";
 const char* gFS_Main_ModulateColor =
         "    fragColor *= color.a;\n";
-const char* gFS_Main_AccountForAALine =
-        "    fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n"
-        "               * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n";
 const char* gFS_Main_AccountForAAVertexShape =
         "    fragColor *= alpha;\n";
 
@@ -472,11 +457,7 @@
         shader.append(gVS_Header_Attributes_TexCoords);
     }
     if (description.isAA) {
-        if (description.isVertexShape) {
-            shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
-        } else {
-            shader.append(gVS_Header_Attributes_AALineParameters);
-        }
+        shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
     }
     // Uniforms
     shader.append(gVS_Header_Uniforms);
@@ -497,11 +478,7 @@
         shader.append(gVS_Header_Varyings_HasTexture);
     }
     if (description.isAA) {
-        if (description.isVertexShape) {
-            shader.append(gVS_Header_Varyings_IsAAVertexShape);
-        } else {
-            shader.append(gVS_Header_Varyings_IsAALine);
-        }
+        shader.append(gVS_Header_Varyings_IsAAVertexShape);
     }
     if (description.hasGradient) {
         shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
@@ -520,11 +497,7 @@
             shader.append(gVS_Main_OutTexCoords);
         }
         if (description.isAA) {
-            if (description.isVertexShape) {
-                shader.append(gVS_Main_AAVertexShape);
-            } else {
-                shader.append(gVS_Main_AALine);
-            }
+            shader.append(gVS_Main_AAVertexShape);
         }
         if (description.hasBitmap) {
             shader.append(description.isPoint ?
@@ -574,11 +547,7 @@
         shader.append(gVS_Header_Varyings_HasTexture);
     }
     if (description.isAA) {
-        if (description.isVertexShape) {
-            shader.append(gVS_Header_Varyings_IsAAVertexShape);
-        } else {
-            shader.append(gVS_Header_Varyings_IsAALine);
-        }
+        shader.append(gVS_Header_Varyings_IsAAVertexShape);
     }
     if (description.hasGradient) {
         shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
@@ -603,9 +572,6 @@
     } else if (description.hasExternalTexture) {
         shader.append(gFS_Uniforms_ExternalTextureSampler);
     }
-    if (description.isAA && !description.isVertexShape) {
-        shader.append(gFS_Uniforms_AALine);
-    }
     if (description.hasGradient) {
         shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
     }
@@ -618,8 +584,7 @@
 
     // Optimization for common cases
     if (!description.isAA && !blendFramebuffer &&
-            description.colorOp == ProgramDescription::kColorNone &&
-            !description.isPoint && !description.isVertexShape) {
+            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
         bool fast = false;
 
         const bool noShader = !description.hasGradient && !description.hasBitmap;
@@ -754,11 +719,7 @@
         shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
 
         if (description.isAA) {
-            if (description.isVertexShape) {
-                shader.append(gFS_Main_AccountForAAVertexShape);
-            } else {
-                shader.append(gFS_Main_AccountForAALine);
-            }
+            shader.append(gFS_Main_AccountForAAVertexShape);
         }
 
         // Output the fragment