Move scissor state to RenderState
Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 71ecba5..4d5d8c8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -16,20 +16,20 @@
#include "CanvasContext.h"
-#include <algorithm>
-#include <private/hwui/DrawGlInfo.h>
-#include <strings.h>
-
#include "EglManager.h"
#include "RenderThread.h"
#include "../AnimationContext.h"
#include "../Caches.h"
#include "../DeferredLayerUpdater.h"
-#include "../RenderState.h"
+#include "../renderstate/RenderState.h"
#include "../LayerRenderer.h"
#include "../OpenGLRenderer.h"
#include "../Stencil.h"
+#include <algorithm>
+#include <private/hwui/DrawGlInfo.h>
+#include <strings.h>
+
#define TRIM_MEMORY_COMPLETE 80
#define TRIM_MEMORY_UI_HIDDEN 20
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 0aa0439..c4feb41 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -16,13 +16,13 @@
#include "EglManager.h"
+#include "../Caches.h"
+#include "../renderstate/RenderState.h"
+#include "RenderThread.h"
+
#include <cutils/log.h>
#include <cutils/properties.h>
-#include "../Caches.h"
-#include "../RenderState.h"
-#include "RenderThread.h"
-
#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
#define GLES_VERSION 2
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 22b5a97..9a0fbad 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,15 +16,15 @@
#include "RenderThread.h"
-#include <gui/DisplayEventReceiver.h>
-#include <sys/resource.h>
-#include <utils/Log.h>
-
-#include "../RenderState.h"
+#include "../renderstate/RenderState.h"
#include "CanvasContext.h"
#include "EglManager.h"
#include "RenderProxy.h"
+#include <gui/DisplayEventReceiver.h>
+#include <sys/resource.h>
+#include <utils/Log.h>
+
namespace android {
using namespace uirenderer::renderthread;
ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);