Whenever LoadBinary fails, recompile. Fixing the multi-instance bug.
Change-Id: Ib1565efe1353ed788a3ed3c81c6067e92d8ef0e5
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index 507430d..0ae85cb 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -420,7 +420,14 @@
} else {
// bccReadBC returns a neagative value: Didn't read any script,
// So, use cached binary instead
- bccLoadBinary(s->mBccScript);
+ if (bccLoadBinary(s->mBccScript)) { // LoadBinary fails ==> Recompile
+ bccReadBC(s->mBccScript,
+ s->mEnviroment.mScriptText,
+ s->mEnviroment.mScriptTextLength,
+ NULL,
+ cacheDir);
+ bccCompileBC(s->mBccScript);
+ }
}
bccGetScriptLabel(s->mBccScript, "root", (BCCvoid**) &s->mProgram.mRoot);
bccGetScriptLabel(s->mBccScript, "init", (BCCvoid**) &s->mProgram.mInit);