Async drawing!
Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 7380bbf..5b4e03f 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -29,7 +29,6 @@
, mNeedsGLContextAttach(false)
, mUpdateTexImage(false)
, mLayer(layer)
- , mRenderer(renderer)
, mCaches(Caches::getInstance()) {
mWidth = mLayer->layer.getWidth();
mHeight = mLayer->layer.getHeight();
@@ -45,7 +44,6 @@
if (mLayer) {
mCaches.resourceCache.decrementRefcount(mLayer);
}
- delete mRenderer;
}
void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
@@ -76,7 +74,7 @@
}
mLayer->setBlend(mBlend);
mDisplayList->updateProperties();
- mLayer->updateDeferred(mRenderer, mDisplayList,
+ mLayer->updateDeferred(mDisplayList,
mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom);
mDirtyRect.setEmpty();
mDisplayList = 0;