Cleaup of rsComponent to remove GL types.
Change-Id: I9f82bafe42f5fb30335b15f38eb251dc1ec62e80
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 260595c..c220ac1 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -114,7 +114,7 @@
mAttribs[userNum].size = c.getVectorSize();
mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
- mAttribs[userNum].type = c.getGLType();
+ mAttribs[userNum].type = rsdTypeToGLType(c.getType());
mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
mAttribs[userNum].stride = stride;
String8 tmp(RS_SHADER_ATTR);