fix [2167050] glTexImage2D code path buggy in SurfaceFlinger

When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 285edb4..7822533 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -31,7 +31,8 @@
 #include <utils/Log.h>
 
 #include <ui/DisplayInfo.h>
-#include <ui/BufferMapper.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/GraphicBufferMapper.h>
 #include <ui/ISurface.h>
 #include <ui/Surface.h>
 #include <ui/SurfaceComposerClient.h>
@@ -41,15 +42,14 @@
 
 #include <private/ui/SharedBufferStack.h>
 #include <private/ui/LayerState.h>
-#include <private/ui/SurfaceBuffer.h>
 
 namespace android {
 
 // ----------------------------------------------------------------------
 
 static status_t copyBlt(
-        const sp<SurfaceBuffer>& dst, 
-        const sp<SurfaceBuffer>& src, 
+        const sp<GraphicBuffer>& dst, 
+        const sp<GraphicBuffer>& src, 
         const Region& reg)
 {
     status_t err;
@@ -310,7 +310,7 @@
     : mClient(surface->mClient), mSurface(surface->mSurface),
       mToken(surface->mToken), mIdentity(surface->mIdentity),
       mFormat(surface->mFormat), mFlags(surface->mFlags),
-      mBufferMapper(BufferMapper::get()), mSharedBufferClient(NULL),
+      mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL),
       mWidth(surface->mWidth), mHeight(surface->mHeight)
 {
     mSharedBufferClient = new SharedBufferClient(
@@ -320,7 +320,7 @@
 }
 
 Surface::Surface(const Parcel& parcel)
-    :  mBufferMapper(BufferMapper::get()), mSharedBufferClient(NULL)
+    :  mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL)
 {
     sp<IBinder> clientBinder = parcel.readStrongBinder();
     mSurface    = interface_cast<ISurface>(parcel.readStrongBinder());
@@ -473,11 +473,11 @@
 
 // ----------------------------------------------------------------------------
 
-status_t Surface::dequeueBuffer(sp<SurfaceBuffer>* buffer) {
+status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer) {
     android_native_buffer_t* out;
     status_t err = dequeueBuffer(&out);
     if (err == NO_ERROR) {
-        *buffer = SurfaceBuffer::getSelf(out);
+        *buffer = GraphicBuffer::getSelf(out);
     }
     return err;
 }
@@ -500,7 +500,7 @@
 
     // below we make sure we AT LEAST have the usage flags we want
     const uint32_t usage(getUsage());
-    const sp<SurfaceBuffer>& backBuffer(mBuffers[bufIdx]);
+    const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
     if (backBuffer == 0 || 
         ((uint32_t(backBuffer->usage) & usage) != usage) ||
         mSharedBufferClient->needNewBuffer(bufIdx)) 
@@ -537,7 +537,7 @@
     if (err != NO_ERROR)
         return err;
 
-    int32_t bufIdx = SurfaceBuffer::getSelf(buffer)->getIndex();
+    int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
     err = mSharedBufferClient->lock(bufIdx);
     LOGE_IF(err, "error locking buffer %d (%s)", bufIdx, strerror(-err));
     return err;
@@ -554,7 +554,7 @@
         mDirtyRegion.set(mSwapRectangle);
     }
     
-    int32_t bufIdx = SurfaceBuffer::getSelf(buffer)->getIndex();
+    int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
     mSharedBufferClient->setDirtyRegion(bufIdx, mDirtyRegion);
     err = mSharedBufferClient->queue(bufIdx);
     LOGE_IF(err, "error queuing buffer %d (%s)", bufIdx, strerror(-err));
@@ -627,7 +627,7 @@
     // we're intending to do software rendering from this point
     setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
 
-    sp<SurfaceBuffer> backBuffer;
+    sp<GraphicBuffer> backBuffer;
     status_t err = dequeueBuffer(&backBuffer);
     LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
     if (err == NO_ERROR) {
@@ -652,7 +652,7 @@
                 newDirtyRegion.andSelf(bounds);
             }
 
-            const sp<SurfaceBuffer>& frontBuffer(mPostedBuffer);
+            const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
             if (frontBuffer !=0 &&
                 backBuffer->width  == frontBuffer->width && 
                 backBuffer->height == frontBuffer->height &&
@@ -721,13 +721,13 @@
     status_t err = NO_MEMORY;
 
     // free the current buffer
-    sp<SurfaceBuffer>& currentBuffer(mBuffers[index]);
+    sp<GraphicBuffer>& currentBuffer(mBuffers[index]);
     if (currentBuffer != 0) {
         getBufferMapper().unregisterBuffer(currentBuffer->handle);
         currentBuffer.clear();
     }
 
-    sp<SurfaceBuffer> buffer = s->requestBuffer(index, usage);
+    sp<GraphicBuffer> buffer = s->requestBuffer(index, usage);
     LOGE_IF(buffer==0,
             "ISurface::getBuffer(%d, %08x) returned NULL",
             index, usage);