Move Layer creation/deletion into the RenderPipeline.
Test: refactoring. existing tests still pass.
Change-Id: I032c33896a0cb74c91e2a913a584373518466b88
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index dd20a76..8c36ab5 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -229,19 +229,6 @@
}
}
-static OffscreenBuffer* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
- return renderState.layerPool().get(renderState, width, height);
-}
-
-static void destroyLayer(OffscreenBuffer* layer) {
- RenderState& renderState = layer->renderState;
- renderState.layerPool().putOrDelete(layer);
-}
-
-static bool layerMatchesWidthAndHeight(OffscreenBuffer* layer, int width, int height) {
- return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height;
-}
-
void RenderNode::pushLayerUpdate(TreeInfo& info) {
LayerType layerType = properties().effectiveLayerType();
// If we are not a layer OR we cannot be rendered (eg, view was detached)
@@ -251,34 +238,15 @@
|| CC_UNLIKELY(properties().getWidth() == 0)
|| CC_UNLIKELY(properties().getHeight() == 0)) {
if (CC_UNLIKELY(mLayer)) {
- destroyLayer(mLayer);
- mLayer = nullptr;
+ renderthread::CanvasContext::destroyLayer(this);
}
return;
}
- bool transformUpdateNeeded = false;
- if (!mLayer) {
- mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
+ if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {
damageSelf(info);
- transformUpdateNeeded = true;
- } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) {
- // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
- // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
- RenderState& renderState = mLayer->renderState;
- if (properties().fitsOnLayer()) {
- mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight());
- } else {
- destroyLayer(mLayer);
- mLayer = nullptr;
- }
- damageSelf(info);
- transformUpdateNeeded = true;
}
- SkRect dirty;
- info.damageAccumulator->peekAtDirty(&dirty);
-
if (!mLayer) {
Caches::getInstance().dumpMemoryUsage();
if (info.errorHandler) {
@@ -296,13 +264,8 @@
return;
}
- if (transformUpdateNeeded && mLayer) {
- // update the transform in window of the layer to reset its origin wrt light source position
- Matrix4 windowTransform;
- info.damageAccumulator->computeCurrentTransform(&windowTransform);
- mLayer->setWindowTransform(windowTransform);
- }
-
+ SkRect dirty;
+ info.damageAccumulator->peekAtDirty(&dirty);
info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
// There might be prefetched layers that need to be accounted for.
@@ -451,8 +414,7 @@
void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) {
if (mLayer) {
- destroyLayer(mLayer);
- mLayer = nullptr;
+ renderthread::CanvasContext::destroyLayer(this);
}
if (mDisplayList) {
for (auto&& child : mDisplayList->getChildren()) {