commit | cf1170fbda6ba5dc3d6890c489d7521cdc6fc3b7 | [log] [tgz] |
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author | John Reck <jreck@google.com> | Wed Jul 14 15:52:19 2021 -0400 |
committer | John Reck <jreck@google.com> | Wed Jul 14 17:06:28 2021 -0400 |
tree | a56b491ba2c6538856d6aee7d233962613c6c48a | |
parent | ab7b0e89918d8db03830378d5520076cd0a2b970 [diff] |
Always submit after texture uploads Ensure GrContext::submit() is always called after either Bitmap#prepareToDraw() or if DrawFrameTask skipped drawing. In either case texture uploads & deletions will be scheduled, but without the submit they won't actually be performed. This can end up running out of RAM. Bug: 189393671 Test: manual test app Change-Id: I57477c64457558487e9e5ec0a979ad9099a8cb2c