Fix glop rendering within unclipped saveLayers
bug:19541881
Additionally, clean up GlopBuilders
and rename onGetSnapshot() for clarity
Change-Id: I0303e4cd61eef87cf80af2d968c4aa67193cd008
diff --git a/libs/hwui/CanvasState.cpp b/libs/hwui/CanvasState.cpp
index 85f860d..e88e9f6 100644
--- a/libs/hwui/CanvasState.cpp
+++ b/libs/hwui/CanvasState.cpp
@@ -43,7 +43,7 @@
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
- mSnapshot->fbo = mCanvas.onGetTargetFbo();
+ mSnapshot->fbo = mCanvas.getTargetFbo();
mSnapshot->setRelativeLightCenter(lightCenter);
mSaveCount = 1;
}